Archive for the ‘Actionscript’ Category
StarDribbbleLib – AS3 Dribbble Library
What is Dribbble?
Dribbble is show and tell for designers, developers and other creatives. Share sneak peeks of your work as “shots” – small screenshots of the designs and applications you’re working on.
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StarRequests: Making modular requests using AS3 Signals
Background
The concept of making modular requests is one I’ve used in recent projects, and I thought it was time to standardise and release this as a library. Each request revolves around a simple interface:
The aim is to make each request modular, consistent, simple and for it to clean up after itself. By making each request implement an interface, and therefore consistent, it facilitates the creation of useful utilities. With this in mind I thought I’d put together a library of common requests and utilities.
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Getting Started with Robotlegs
Robotlegs has been gaining a lot of ground over the last few months within the Flash community, and so I thought it was about time I gave it a shot. This post includes some of the resources I found really useful when getting started with the framework.
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HYPE ShapeLayout Experiment
I couldn’t resist sharing one of my recent experiments with the HYPE framework (it also uses the MinimalComps component set). The example makes use of the ObjectPool, ColorPool and ShapeLayout classes. It’s really cool that you can put stuff like this together in just a few hours. I will be adding the source to GitHub soon, which should hopefully make it more interesting!
Update: The source code is now available.
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FileReference woes on MACs
Today I found out (the hard way) that there are several issues that can occur when trying to upload files using the FileReference class on MACs.
FileReference.type always returns null
It’s often that case that you want to restrict the file type the user can upload, or perform different processes depending on the type of file uploaded. However the type property of a FileReference object always returns null on MACs; to work around this you must get the file extension manually. To do this you can use the following code (it’s good practice to always convert the file extension to lower case before working with it).
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Clipboard Management using the StatefulToolkit
Tutorial Overview
This tutorial will build upon the Introduction to using the StatefulToolkit example; it will add the ability to utilize the Clipboard in our example. The example will use the ClipboardUtil, which is a utility class included in the toolkit that allows the user to copy and paste objects using the clipboard. The example application will build upon the last one; it will allow the user to position four circles, to save and load the state of the circles (i.e. where the circles are positioned) and to copy and paste the circles. The example can be seen here and source files are available.
Preparation
Before you being implementing this tutorial make sure you have the latest version of the StatefulToolkit SWC, and that you’re project is set to target Flash Player 10 (if you want to target FP9, simple replace the Vector with an array in the circle container) . This tutorial also uses Keith Peter’s Minimal Comps component set to create the buttons in the application so you may want to grab the SWC for that too, but you can use your own buttons if you prefer. Both SWC files are included in the available flex project.
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